
Sacrifice: This is a mini version of Weakness. It is best used in sustain marches like Earth, as the value there only increases as the fight prolongues. Shelter: Very strong healing in a single aura. Not using this skill would make you very vulnerable against Misleading users. Coercion: Can be used in any team but it is a must have skill on teams that have no mages, such as Lightning and Holy. Misleading: Increasing your Dodge by 20% means a big reduction in enemy DPS, but also soft-counters Crowd Control(CC) effects like Attila's silence, as you can dodge 20% of his ultimates. You buff your crit rate by 20%, so very usefull for any team and a must have for fire or teams that want to use Energy Burst or Chase.
Almost a must have skill for a main team.
Malice is such a powerful defensive skill for it's reduction in crit rates by 20% for the enemy, which basically means you take around 20% less damage. War Bless+Defense Blesss: More useful for second or third marches, but still a good combo.įor Auras, you can choose 2 to 4 of the following:. Useful for delaying Khan from casting his skill before your Water dragon heals. Oaken+Energy Suppression: Uses the best sides of each of the skills above. Take into account this combo doesn't work properly for fire*. Rage Bless+Energy Suppression: Useful at getting first hits on enemies, meaning they don't get to do as much damage back to you. Oaken+Resist: Strong protection for 18s, so it's the safest option when it comes to blessings. You can think about your teams vulnerabilities but some of the best combos are: That way, you can push this strength by adding Weakness(increases crit), while adding Oaken(reduces physical damage taken) and Misleading(increases your dodge) to protect you against Physical damage. Instead, you should ask what are your team's strengths and vulnerabilities so you know what auras and blessings best fit your team as a whole.Īs an example, Fire has a very strong DPS while being very vulnerable to physical damage. Energy Burst is a great skill on some mages but we will cover it on the 3rd topic.Ģnd part- 💙 Choosing what I call Support skills: Blessings and Auras.Īsking for what is the best blessing or aura on a specific immortal wouldn't be the correct quesiton. have in mind these are base DPS and that Chase and Concentration heavily scale as you add new skills, with Concetration reaching a max DPS of 10+ for Chase. You can use the following chart which depicts the DPS for each skill in the total value column. For that reason, the mage is the one immortal you want carrying 3 DPS skills, avoiding any aura. Generally speaking, Mages have the highest Damage per Second(DPS) of any skill. 🔹🔸🔹 To better understand each topic, we will go into more detail 🔹🔸🔹įirstly, ToK Skills are the Tower of Knowledge skills you can buy for Soul Crystals in the game to enhance your marches' DPS, Control or Sustain, as well as to grant some special effects.ġst part: 💙 Choose 3 DPS skills for your main DPS. #Infinity kingdom dragon how to
What is it.? You want to know how to use this guide? Well I'm glad you asked!!
💙 Spread the other DPS skills for the Attack/Range immortals or condense them with Anger. (Fighting Master, Adrenaline Rush, Assist, Duel Master.).
💙 Choose special effect skills based on possible combos.💙 Choose the support skills: 2-4 auras and 1-3 blessings, they can go anywhere but preferably on Defense or Support immortals.💙 Choose 3 DPS skills for your main DPS (usually the mage).You have come to the right place! Here is a dive into how you can create your own viable ToK Skill Builds. Have you ever felt like you could be a stronger player for your current Power? Or maybe you wanted to avoid speding your precious Soul Crystals on the wrong skills? Or you just want to have an unique playstyle and still be competitive?